Library of Assembled Shared Sources
ray_3d_simple_polygon_3d.h
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1/** @file
2 * @author Bram de Greve (bram@cocamware.com)
3 * @author Tom De Muer (tom@cocamware.com)
4 *
5 * *** BEGIN LICENSE INFORMATION ***
6 *
7 * The contents of this file are subject to the Common Public Attribution License
8 * Version 1.0 (the "License"); you may not use this file except in compliance with
9 * the License. You may obtain a copy of the License at
10 * http://lass.sourceforge.net/cpal-license. The License is based on the
11 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover
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13 * the Original Developer. In addition, Exhibit A has been modified to be consistent
14 * with Exhibit B.
15 *
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20 * The Original Code is LASS - Library of Assembled Shared Sources.
21 *
22 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
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40 * *** END LICENSE INFORMATION ***
41 */
42
43#ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_SIMPLE_POLYGON_3D_H
44#define LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_SIMPLE_POLYGON_3D_H
45
46#include "prim_common.h"
47#include "ray_3d.h"
48#include "simple_polygon_3d.h"
49
50namespace lass
51{
52namespace prim
53{
54
55/** Find the intersection of a ray and a simple polygon by their parameter t on the ray.
56 * @relates lass::prim::Ray3D
57 * @relates lass::prim::SimplePolygon3D
58 *
59 * @param polygon [in] the simple polygon
60 * @param triangle [in] the ray
61 * @param t [out] the parameter of the intersection point > @a tMin.
62 * @param tMin [in] the minimum t that may be returned as valid intersection.
63 * @return @arg rNone no intersections with @a t > @a tMin found
64 * @a t is not assigned.
65 * @arg rOne a intersection with @a t > @a tMin is found
66 * @a t is assigned.
67 */
68template<typename T, class EP1, class NP1, class NP2, class PP2>
70 const SimplePolygon3D<T, EP1, NP1>& polygon, const Ray3D<T, NP2, PP2>& triangle,
71 T& t, const T& tMin)
72{
73 typedef Point2D<T> TPoint;
74 typedef typename TPoint::TValue TValue;
75
76 TValue tCandidate;
77 if (intersect(polygon.plane(), triangle, tCandidate, tMin) == rOne)
78 {
79 if (polygon.contains(triangle.point(tCandidate)))
80 {
81 t = tCandidate;
82 return rOne;
83 }
84 }
85 return rNone;
86}
87
88}
89}
90
91#endif
92
93// EOF
94
const TPoint point(TParam a_t) const
Return point on ray by it's parameter.
Definition ray_3d.inl:177
bool contains(const TPoint &iP) const
return true if a point iP is inside the polygon, on condition iP is on the plane
const TPlane & plane() const
return support plane of polygon.
Result intersect(const SimplePolygon3D< T, EP1, NP1 > &polygon, const Ray3D< T, NP2, PP2 > &triangle, T &t, const T &tMin)
Find the intersection of a ray and a simple polygon by their parameter t on the ray.
set of geometrical primitives
Definition aabb_2d.h:81
Result
meta information on the result you have from an operation like an intersection ...
Definition result.h:74
@ rNone
operation has no answer, output arguments are meaningless
Definition result.h:76
@ rOne
there's exactly one answer, 1 output argument contains the answer
Definition result.h:77
Library for Assembled Shared Sources.
Definition config.h:53