Library of Assembled Shared Sources
algorithm.inl
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1/** @file
2 * @author Bram de Greve (bram@cocamware.com)
3 * @author Tom De Muer (tom@cocamware.com)
4 *
5 * *** BEGIN LICENSE INFORMATION ***
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42
43namespace lass
44{
45namespace prim
46{
47
48
49template<typename T, class DegeneratePolicy>
51 std::vector<Triangle2D<T> >& oTriangles)
52{
53 oTriangles.clear();
54 if (iPolygon.isConvex())
55 {
56 // this is the easy one :)
57 int i=0;
58 for (;i<iPolygon.size()-3;++i)
59 oTriangles.push_back(Triangle2D<T>(iPolygon[0],iPolygon[i+1],iPolygon[i+2] ) );
60 return true;
61 }
62
63 // we implement the easiest algorithm: ear clipping
64 // we try to find a non-reflex vertex and then clip it
65
67 while (temp.size()>3)
68 {
69 int i=0;
70 for (;i<temp.size();++i)
71 {
72 if (temp.isReflex(i))
73 {
74 oTriangles.push_back(Triangle2D<T>(temp[i-1],temp[i],temp[i+1]));
75 temp.erase(i);
76 break;
77 }
78 }
79 }
80 oTriangles.push_back(Triangle2D<T>(temp[0],temp[1],temp[2]));
81 return true;
82}
83
84}
85}
convex or concave polygon in 2D (not selfintersecting, no holes)
A very simple 2D polygon :)
Definition triangle_2d.h:65
set of geometrical primitives
Definition aabb_2d.h:81
bool triangulate(const SimplePolygon2D< T, DegenerationPolicy > &iPolygon, std::vector< Triangle2D< T > > &oTriangles)
Definition algorithm.h:59
Library for Assembled Shared Sources.
Definition config.h:53