Library of Assembled Shared Sources
algorithm.h
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1/** @file
2 * @author Bram de Greve (bram@cocamware.com)
3 * @author Tom De Muer (tom@cocamware.com)
4 *
5 * *** BEGIN LICENSE INFORMATION ***
6 *
7 * The contents of this file are subject to the Common Public Attribution License
8 * Version 1.0 (the "License"); you may not use this file except in compliance with
9 * the License. You may obtain a copy of the License at
10 * http://lass.sourceforge.net/cpal-license. The License is based on the
11 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover
12 * use of software over a computer network and provide for limited attribution for
13 * the Original Developer. In addition, Exhibit A has been modified to be consistent
14 * with Exhibit B.
15 *
16 * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
17 * WARRANTY OF ANY KIND, either express or implied. See the License for the specific
18 * language governing rights and limitations under the License.
19 *
20 * The Original Code is LASS - Library of Assembled Shared Sources.
21 *
22 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
23 * The Original Developer is the Initial Developer.
24 *
25 * All portions of the code written by the Initial Developer are:
26 * Copyright (C) 2004-2011 the Initial Developer.
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40 * *** END LICENSE INFORMATION ***
41 */
42#ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_ALGORITHM_H
43#define LASS_GUARDIAN_OF_INCLUSION_PRIM_ALGORITHM_H
44
45#include "prim_common.h"
46#include "simple_polygon_2d.h"
47#include "triangle_2d.h"
48
49#pragma LASS_FIXME("THIS HEADER IS DEPRECATED. USE TRIANGULATE FROM AUTOMATIC HEADER simple_polygon_2d_triangle_2d.h! [Bramz]")
50
51namespace lass
52{
53namespace prim
54{
55
56/** @deprecated Use triangulate from simple_polygon_2d_triangle_2d.h
57*/
58template<typename T, class DegeneratePolicy>
59bool triangulate(const SimplePolygon2D<T, DegenerationPolicy>& iPolygon, std::vector<Triangle2D<T> >& oTriangles)
60{
61 oTriangles.clear();
62 triangulate(iPolygon, std::back_insertor(oTriangles));
63 return true;
64}
65
66}
67
68}
69
70#endif
convex or concave polygon in 2D (not selfintersecting, no holes)
A very simple 2D polygon :)
Definition triangle_2d.h:65
set of geometrical primitives
Definition aabb_2d.h:81
bool triangulate(const SimplePolygon2D< T, DegenerationPolicy > &iPolygon, std::vector< Triangle2D< T > > &oTriangles)
Definition algorithm.h:59
Library for Assembled Shared Sources.
Definition config.h:53