Library of Assembled Shared Sources
aabb_2d_ray_2d.h
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1/** @file
2 * @author Bram de Greve (bram@cocamware.com)
3 * @author Tom De Muer (tom@cocamware.com)
4 *
5 * *** BEGIN LICENSE INFORMATION ***
6 *
7 * The contents of this file are subject to the Common Public Attribution License
8 * Version 1.0 (the "License"); you may not use this file except in compliance with
9 * the License. You may obtain a copy of the License at
10 * http://lass.sourceforge.net/cpal-license. The License is based on the
11 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover
12 * use of software over a computer network and provide for limited attribution for
13 * the Original Developer. In addition, Exhibit A has been modified to be consistent
14 * with Exhibit B.
15 *
16 * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
17 * WARRANTY OF ANY KIND, either express or implied. See the License for the specific
18 * language governing rights and limitations under the License.
19 *
20 * The Original Code is LASS - Library of Assembled Shared Sources.
21 *
22 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
23 * The Original Developer is the Initial Developer.
24 *
25 * All portions of the code written by the Initial Developer are:
26 * Copyright (C) 2004-2011 the Initial Developer.
27 * All Rights Reserved.
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30 *
31 * Alternatively, the contents of this file may be used under the terms of the
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39 *
40 * *** END LICENSE INFORMATION ***
41 */
42
43#ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_2D_RAY_2D_H
44#define LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_2D_RAY_2D_H
45
46#include "prim_common.h"
47#include "aabb_2d.h"
48#include "ray_2d.h"
49#include "impl/aabb_slab.h"
50
51namespace lass
52{
53namespace prim
54{
55
56/** Find the intersection of an AABB and ray by their parameter t on the ray.
57 * @relates lass::prim::Aabb2D
58 * @relates lass::prim::Ray2D
59 *
60 * @param aabb [in] the AABB
61 * @param ray [in] the ray
62 * @param t [out] the parameter of the intersection point > @a tMin.
63 * @param tMin [in] the minimum t that may be returned as valid intersection.
64 * @return @arg rNone no intersections with @a t > @a tMin found
65 * @a t is not assigned.
66 * @arg rOne a intersection with @a t > @a tMin is found
67 * @a t is assigned.
68 */
69template<typename T, typename MMPAabb, typename NPRay, typename PPRay>
71 const Aabb2D<T, MMPAabb>& aabb, const Ray2D<T, NPRay, PPRay>& ray,
72 T& t, const T& tMin = T())
73{
74 if (aabb.isEmpty())
75 {
76 return rNone;
77 }
78
79 typedef num::NumTraits<T> TNumTraits;
80 typedef Point2D<T> TPoint;
81 typedef Vector2D<T> TVector;
82
83 const TPoint& min = aabb.min();
84 const TPoint& max = aabb.max();
85 const TPoint& support = ray.support();
86 const TVector& direction = ray.direction();
87
88 T tNear = tMin;
89 T tFar = TNumTraits::infinity;
90 bool good = true;
91 good &= impl::intersectSlab(min[0], max[0], support[0], direction[0], tNear, tFar);
92 good &= impl::intersectSlab(min[1], max[1], support[1], direction[1], tNear, tFar);
93
94 if (good)
95 {
96 if (tNear > tMin)
97 {
98 t = tNear;
99 return rOne;
100 }
101 if (tFar > tMin)
102 {
103 t = tFar;
104 return rOne;
105 }
106 }
107 return rNone;
108}
109
110
111
112/** Find the intersection of an AABB and ray by their parameter t on the ray.
113 * @relates lass::prim::Aabb2D
114 * @relates lass::prim::Ray2D
115 *
116 * This version accepts a precomputed reciprocal of the ray direction
117 * (1/x, 1/y, 1/z). This is useful when you do many intersections
118 * with the same ray, so the reciprocal needs only to be computed
119 * once.
120 *
121 * @param aabb [in] the AABB
122 * @param ray [in] the ray
123 * @param invDirection [in] the reciprocal of the ray direction
124 * @param t [out] the parameter of the intersection point > @a tMin.
125 * @param tMin [in] the minimum t that may be returned as valid intersection.
126 * @return @arg rNone no intersections with @a t > @a tMin found
127 * @a t is not assigned.
128 * @arg rOne a intersection with @a t > @a tMin is found
129 * @a t is assigned.
130 */
131template<typename T, typename MMPAabb, typename NPRay, typename PPRay>
133 const Aabb2D<T, MMPAabb>& aabb, const Ray2D<T, NPRay, PPRay>& ray,
134 const Vector2D<T>& invDirection,
135 T& t, const T& tMin = T())
136{
137 if (aabb.isEmpty())
138 {
139 return rNone;
140 }
141
142 typedef num::NumTraits<T> TNumTraits;
143 typedef Point2D<T> TPoint;
144 typedef Vector2D<T> TVector;
145
146 const TPoint& min = aabb.min();
147 const TPoint& max = aabb.max();
148 const TPoint& support = ray.support();
149 const TVector& direction = ray.direction();
150
151 T tNear = tMin;
152 T tFar = TNumTraits::infinity;
153 bool good = true;
154 good &= impl::intersectSlab(min[0], max[0], support[0], direction[0], invDirection[0], tNear, tFar);
155 good &= impl::intersectSlab(min[1], max[1], support[1], direction[1], invDirection[1], tNear, tFar);
156
157 if (good)
158 {
159 if (tNear > tMin)
160 {
161 t = tNear;
162 return rOne;
163 }
164 if (tFar > tMin)
165 {
166 t = tFar;
167 return rOne;
168 }
169 }
170 return rNone;
171}
172
173}
174
175}
176
177#endif
178
179// EOF
your momma's axis aligned bounding box.
Definition aabb_2d.h:89
Result intersect(const Aabb2D< T, MMPAabb > &aabb, const Ray2D< T, NPRay, PPRay > &ray, T &t, const T &tMin=T())
Find the intersection of an AABB and ray by their parameter t on the ray.
const TValue t(const TPoint &iPoint) const
Result intersect(const Aabb2D< T, MMPAabb > &aabb, const Ray2D< T, NPRay, PPRay > &ray, const Vector2D< T > &invDirection, T &t, const T &tMin=T())
Find the intersection of an AABB and ray by their parameter t on the ray.
set of geometrical primitives
Definition aabb_2d.h:81
Result
meta information on the result you have from an operation like an intersection ...
Definition result.h:74
@ rNone
operation has no answer, output arguments are meaningless
Definition result.h:76
@ rOne
there's exactly one answer, 1 output argument contains the answer
Definition result.h:77
Library for Assembled Shared Sources.
Definition config.h:53