Library of Assembled Shared Sources
plane_3d_cartesian.h
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1/** @file
2 * @author Bram de Greve (bram@cocamware.com)
3 * @author Tom De Muer (tom@cocamware.com)
4 *
5 * *** BEGIN LICENSE INFORMATION ***
6 *
7 * The contents of this file are subject to the Common Public Attribution License
8 * Version 1.0 (the "License"); you may not use this file except in compliance with
9 * the License. You may obtain a copy of the License at
10 * http://lass.sourceforge.net/cpal-license. The License is based on the
11 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover
12 * use of software over a computer network and provide for limited attribution for
13 * the Original Developer. In addition, Exhibit A has been modified to be consistent
14 * with Exhibit B.
15 *
16 * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
17 * WARRANTY OF ANY KIND, either express or implied. See the License for the specific
18 * language governing rights and limitations under the License.
19 *
20 * The Original Code is LASS - Library of Assembled Shared Sources.
21 *
22 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
23 * The Original Developer is the Initial Developer.
24 *
25 * All portions of the code written by the Initial Developer are:
26 * Copyright (C) 2004-2011 the Initial Developer.
27 * All Rights Reserved.
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39 *
40 * *** END LICENSE INFORMATION ***
41 */
42
43
44
45/** @class lass::prim::impl::Plane3DCartesian
46 * @brief implementation of plane 3d with a cartesian equation
47 * @author Bram de Greve [BdG]
48 *
49 * The implementation of this class uses the cartesian equation a * x + b * y + c * z + d == 0.
50 *
51 * @warning The interface requires to have two direction vectors too, but of course, the cartesian
52 * equation does not provide this. So, it has to generate two direction vectors on request.
53 * THESE ARE NOT NECESSARELY THE SAME AS THE ONE YOU'VE MIGHT TO USE TO SET THE PLANE. i.e.
54 * if you go like this:
55 *
56 * @code
57 * Vector3D<double> directionV(1, 2, 3);
58 * Vector3D<double> directionV(4, 5, 6);
59 * Plane3D<double, Cartesian> plane(directionV, directionV);
60 * plane.getDirections(directionV, directionV);
61 * @endcode
62 *
63 * then at the end, directionV and directionV will probably not be the same as at first. This is because
64 * the plane will only create a normal vector based on the direction vectors, and then forget about
65 * them. If you ask to get the direction vectors, it has to create new ones.
66 */
67
68
69
70#ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_IMPL_PLANE_3D_CARTESIAN_H
71#define LASS_GUARDIAN_OF_INCLUSION_PRIM_IMPL_PLANE_3D_CARTESIAN_H
72
73#include "../prim_common.h"
74
75namespace lass
76{
77namespace prim
78{
79namespace impl
80{
81
82template <typename T, class NormalizingPolicy = Normalized>
84{
85public:
86
87 typedef NormalizingPolicy TNormalizingPolicy;
88
89 typedef Point3D<T> TPoint;
90 typedef typename TPoint::TVector TVector;
91 typedef Point2D<T> TUV;
92
93 typedef typename TPoint::TValue TValue;
94 typedef typename TPoint::TParam TParam;
95 typedef typename TPoint::TReference TReference;
96 typedef typename TPoint::TConstReference TConstReference;
97 typedef typename TPoint::TNumTraits TNumTraits;
98
99 enum { dimension = TPoint::dimension }; /**< number of dimensions of vector */
100
102 Plane3DCartesian(const TPoint& iSupport, const TPoint& iPointU, const TPoint& iPointV);
103 Plane3DCartesian(const TPoint& iSupport, const TVector& iDirectionU, const TVector& iDirectionV);
104 Plane3DCartesian(const TVector& iNormal, const TPoint& iSupport);
105 Plane3DCartesian(const TVector& iNormal, TParam iD);
106
107 const TPoint support() const;
108 void getDirections(TVector& oDirectionU, TVector& oDirectionV) const;
109 const TVector directionU() const;
110 const TVector directionV() const;
111
112 void getReciprocals(TVector& oReciprocalU, TVector& oReciprocalV) const;
113 const TVector reciprocalU() const;
114 const TVector reciprocalV() const;
115
116 void getCartesian(TVector& oNormal, TReference oD) const;
117 const TVector& normal() const;
118 const TParam d() const;
119
120 const TValue equation(const TPoint& iPoint) const;
121 const TValue equation(const TPoint& iPoint, TParam iRelativeTolerance) const;
122
123 const TVector reject(const TPoint& iPoint) const;
124 const TVector reject(const TVector& iVector) const;
125 const TPoint project(const TPoint& iPoint) const;
126 const TVector project(const TVector& iVector) const;
127 const TPoint reflect(const TPoint& iPoint) const;
128 const TVector reflect(const TVector& iVector) const;
129
130 const TPoint point(TParam iU, TParam iV) const;
131 const TPoint point(const TUV& iUV) const;
132 const TUV uv(const TPoint& iPoint) const;
133
134 void flip();
135 bool isValid() const;
136
137private:
138
139 TVector normal_;
140 TValue d_;
141};
142
143
144
145}
146
147}
148
149}
150
151#include "plane_3d_cartesian.inl"
152
153#endif
154
155// EOF
const TVector reflect(const TVector &iVector) const
reflect a vector orthogonally into the plane
const TPoint point(TParam iU, TParam iV) const
return point by filling in the parametric equation: P(u, v) = S + u * U + v * V
const TValue equation(const TPoint &iPoint) const
Return value of point in equation.
void getDirections(TVector &oDirectionU, TVector &oDirectionV) const
return U and V direction vectors
Plane3DCartesian(const TPoint &iSupport, const TPoint &iPointU, const TPoint &iPointV)
Construct a plane through three points.
const TVector directionV() const
return V direction vector.
const TValue equation(const TPoint &iPoint, TParam iRelativeTolerance) const
Return value of point in equation.
Plane3DCartesian(const TVector &iNormal, TParam iD)
Construct a plane by a cartesian equation N.P + d == 0.
bool isValid() const
return true if plane is a valid plane (no normal or direction vectors that are zero).
const TVector reject(const TVector &iVector) const
return the part of iVector that is orthogonal to the plane.
const TPoint point(const TUV &iUV) const
return point by filling in the parametric equation: P(u, v) = S + u * U + v * V
const TVector reciprocalV() const
return reciprocal for V direction vector.
const TVector directionU() const
return U direction vector.
const TVector reject(const TPoint &iPoint) const
return the vector that, if added to the PROJECTION of iPoint, you get iPoint again.
const TPoint reflect(const TPoint &iPoint) const
reflect a point orthogonally into the plane.
Plane3DCartesian()
initializes to an invalid state.
const TPoint support() const
return support point.
const TUV uv(const TPoint &iPoint) const
return UV pair of parameters
const TVector project(const TVector &iVector) const
project a vector orthogonally onto the plane
Plane3DCartesian(const TPoint &iSupport, const TVector &iDirectionU, const TVector &iDirectionV)
construct a plane through a support point and by two direction vectors.
const TPoint project(const TPoint &iPoint) const
project a point orthogonally onto the plane
const TVector reciprocalU() const
return reciprocal for U direction vector.
Plane3DCartesian(const TVector &iNormal, const TPoint &iSupport)
Construct a plane through a support point and by a normal vector.
void getReciprocals(TVector &oReciprocalU, TVector &oReciprocalV) const
return reciprocal vectors for U and V direction vectors
implementation details of lass::prim
set of geometrical primitives
Definition aabb_2d.h:81
Library for Assembled Shared Sources.
Definition config.h:53