Library of Assembled Shared Sources
ray_3d_triangle_3d.h
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1/** @file
2 * @author Bram de Greve (bram@cocamware.com)
3 * @author Tom De Muer (tom@cocamware.com)
4 *
5 * *** BEGIN LICENSE INFORMATION ***
6 *
7 * The contents of this file are subject to the Common Public Attribution License
8 * Version 1.0 (the "License"); you may not use this file except in compliance with
9 * the License. You may obtain a copy of the License at
10 * http://lass.sourceforge.net/cpal-license. The License is based on the
11 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover
12 * use of software over a computer network and provide for limited attribution for
13 * the Original Developer. In addition, Exhibit A has been modified to be consistent
14 * with Exhibit B.
15 *
16 * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
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18 * language governing rights and limitations under the License.
19 *
20 * The Original Code is LASS - Library of Assembled Shared Sources.
21 *
22 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
23 * The Original Developer is the Initial Developer.
24 *
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40 * *** END LICENSE INFORMATION ***
41 */
42
43#ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRIANGLE_3D_H
44#define LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRIANGLE_3D_H
45
46#include "prim_common.h"
47#include "ray_3d.h"
48#include "triangle_3d.h"
50
51namespace lass
52{
53namespace prim
54{
55
56/** Find the intersection of a ray and a triangle by their parameter t on the ray.
57 * @relates lass::prim::Ray3D
58 * @relates lass::prim::Triangle3D
59 *
60 * A maximum of two possible intersections with t > 0.
61 *
62 * @param triangle [in] the triangle
63 * @param ray [in] the ray
64 * @param t [out] the parameter of the intersection point > @a tMin.
65 * @param tMin [in] the minimum t that may be returned as valid intersection.
66 * @return @arg rNone no intersections with @a t > @a tMin found
67 * @a t is not assigned.
68 * @arg rOne a intersection with @a t > @a tMin is found
69 * @a t is assigned.
70 *
71 * @note MOLLER T. and TRUMBORE B. <q>Fast, Minimum Storage Ray/Triangle Intersection</q>,
72 * Journal of Graphics Tools, 2(1), 21-28 (1997).
73 * http://www.graphics.cornell.edu/pubs/1997/MT97.html
74 */
75template<typename T, class NP, class PP> inline
77 const Triangle3D<T>& triangle, const Ray3D<T, NP, PP>& ray,
78 T& t, const T& tMin = T())
79{
80 T u;
81 T v;
82 return impl::intersectTriangle3D(
83 triangle[0], triangle[1] - triangle[0], triangle[2] - triangle[0],
84 ray.support(), ray.direction(), u, v, t, tMin);
85}
86
87
88
89
90/** Find the intersection of a ray and a triangle by their parameter t on the ray
91 * and it's coordinates (u,v) on the triangle.
92 * @relates lass::prim::Ray3D
93 * @relates lass::prim::Triangle3D
94 *
95 * A maximum of two possible intersections with t > 0.
96 *
97 * @param triangle [in] the triangle
98 * @param ray [in] the ray
99 * @param u [out] the parameter of the intersection point on the triangle.
100 * @param v [out] the parameter of the intersection point on the triangle.
101 * @param t [out] the parameter of the intersection point > @a tMin.
102 * @param tMin [in] the minimum t that may be returned as valid intersection.
103 * @return @arg rNone no intersections with @a t > @a tMin found
104 * @a t is not assigned.
105 * @arg rOne a intersection with @a t > @a tMin is found
106 * @a t is assigned.
107 *
108 * @note MOLLER T. and TRUMBORE B. <q>Fast, Minimum Storage Ray/Triangle Intersection</q>,
109 * Journal of Graphics Tools, 2(1), 21-28 (1997).
110 * http://www.graphics.cornell.edu/pubs/1997/MT97.html
111 */
112template<typename T, class NP, class PP> inline
114 const Triangle3D<T>& triangle, const Ray3D<T, NP, PP>& ray,
115 T& u, T& v, T& t, const T& tMin = T())
116{
117 return impl::intersectTriangle3D(
118 triangle[0], triangle[1] - triangle[0], triangle[2] - triangle[0],
119 ray.support(), ray.direction(), u, v, t, tMin);
120}
121
122
123}
124}
125
126#endif
127
128// EOF
const TVector & direction() const
Return direction of ray.
Definition ray_3d.inl:141
const TPoint & support() const
return origin of ray.
Definition ray_3d.inl:118
Result intersect(const Triangle3D< T > &triangle, const Ray3D< T, NP, PP > &ray, T &t, const T &tMin=T())
Find the intersection of a ray and a triangle by their parameter t on the ray.
Result intersect(const Triangle3D< T > &triangle, const Ray3D< T, NP, PP > &ray, T &u, T &v, T &t, const T &tMin=T())
Find the intersection of a ray and a triangle by their parameter t on the ray and it's coordinates (u...
set of geometrical primitives
Definition aabb_2d.h:81
Result
meta information on the result you have from an operation like an intersection ...
Definition result.h:74
Library for Assembled Shared Sources.
Definition config.h:53