Library of Assembled Shared Sources
aabb_3d_sphere_3d.h
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1/** @file
2 * @author Bram de Greve (bram@cocamware.com)
3 * @author Tom De Muer (tom@cocamware.com)
4 *
5 * *** BEGIN LICENSE INFORMATION ***
6 *
7 * The contents of this file are subject to the Common Public Attribution License
8 * Version 1.0 (the "License"); you may not use this file except in compliance with
9 * the License. You may obtain a copy of the License at
10 * http://lass.sourceforge.net/cpal-license. The License is based on the
11 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover
12 * use of software over a computer network and provide for limited attribution for
13 * the Original Developer. In addition, Exhibit A has been modified to be consistent
14 * with Exhibit B.
15 *
16 * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
17 * WARRANTY OF ANY KIND, either express or implied. See the License for the specific
18 * language governing rights and limitations under the License.
19 *
20 * The Original Code is LASS - Library of Assembled Shared Sources.
21 *
22 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
23 * The Original Developer is the Initial Developer.
24 *
25 * All portions of the code written by the Initial Developer are:
26 * Copyright (C) 2004-2011 the Initial Developer.
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31 * Alternatively, the contents of this file may be used under the terms of the
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39 *
40 * *** END LICENSE INFORMATION ***
41 */
42
43#ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_3D_SPHERE_3D_H
44#define LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_3D_SPHERE_3D_H
45
46#include "prim_common.h"
47#include "aabb_3d.h"
48#include "sphere_3d.h"
49
50namespace lass
51{
52namespace prim
53{
54
55/** @relates lass::prim::Sphere3D
56 * @sa lass::prim::Aabb3D
57 */
58template <typename T>
59Aabb3D<T> aabb(const Sphere3D<T>& sphere)
60{
61 const typename Sphere3D<T>::TPoint& c = sphere.center();
62 const typename Sphere3D<T>::TValue r = sphere.radius();
63 const Vector3D<T> extent(r, r, r);
64 return Aabb3D<T>(c - extent, c + extent);
65}
66
67
68
69/** @relates lass::prim::Aabb3D
70 * @sa lass::prim::Sphere3D
71 */
72template <typename T, typename MMP>
74{
75 const typename Aabb3D<T, MMP>::TPoint center = box.center().affine();
76 const typename Aabb3D<T, MMP>::TValue radius = box.size().norm() / 2;
77 return Sphere3D<T>(center, radius);
78}
79
80
81
82/** @relates lass::prim::Aabb3D
83 * @sa lass::prim::Sphere3D
84 */
85template <typename T, typename MMP>
86bool intersects(const Aabb3D<T, MMP>& aabb, const Sphere3D<T>& sphere)
87{
88 typedef typename Sphere3D<T>::TVector TVector;
89 const TVector dist = pointwiseMax(aabb.min() - sphere.center(), sphere.center() - aabb.max());
90 return pointwiseMax(dist, TVector()).squaredNorm() <= num::sqr(sphere.radius());
91}
92
93
94
95/** @relates lass::prim::Sphere3D
96 * @sa lass::prim::Aabb3D
97 */
98template <typename T, typename MMP>
99bool intersects(const Sphere3D<T>& sphere, const Aabb3D<T, MMP>& aabb)
100{
101 return intersects(aabb, sphere);
102}
103
104
105
106/** @relates lass::prim::Aabb3D
107 * @sa lass::prim::Sphere3D
108 */
109template <typename T, typename MMP>
110bool collides(const Aabb3D<T, MMP>& aabb, const Sphere3D<T>& sphere)
111{
112 typedef typename Sphere3D<T>::TVector TVector;
113 const TVector dist = pointwiseMax(aabb.min() - sphere.center(), sphere.center() - aabb.max());
114 return pointwiseMax(dist, TVector()).squaredNorm() < num::sqr(sphere.radius());
115}
116
117
118
119/** @relates lass::prim::Sphere3D
120 * @sa lass::prim::Aabb3D
121 */
122template <typename T, typename MMP>
123bool collides(const Sphere3D<T>& sphere, const Aabb3D<T, MMP>& aabb)
124{
125 return collides(aabb, sphere);
126}
127
128
129
130}
131}
132
133#endif
134
135// EOF
your momma's axis aligned bounding box.
Definition aabb_3d.h:89
const TVector size() const
Return size of bounding box per axis, max - min.
Definition aabb_3d.inl:270
bool collides(const Aabb3D< T, MMP > &aabb, const Sphere3D< T > &sphere)
bool intersects(const Aabb3D< T, MMP > &aabb, const Sphere3D< T > &sphere)
Sphere3D< T > boundingSphere(const Aabb3D< T, MMP > &box)
bool intersects(const Sphere3D< T > &sphere, const Aabb3D< T, MMP > &aabb)
Aabb3D< T > aabb(const Sphere3D< T > &sphere)
bool collides(const Sphere3D< T > &sphere, const Aabb3D< T, MMP > &aabb)
T sqr(const T &x)
return x * x
Definition basic_ops.h:162
set of geometrical primitives
Definition aabb_2d.h:81
Library for Assembled Shared Sources.
Definition config.h:53
const TPoint affine() const
Return rescaled version of point with weight = 1.
const TValue norm() const
Return norm of vector.