Library of Assembled Shared Sources
ray_2d_triangle_2d.h
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1/** @file
2 * @author Bram de Greve (bram@cocamware.com)
3 * @author Tom De Muer (tom@cocamware.com)
4 *
5 * *** BEGIN LICENSE INFORMATION ***
6 *
7 * The contents of this file are subject to the Common Public Attribution License
8 * Version 1.0 (the "License"); you may not use this file except in compliance with
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10 * http://lass.sourceforge.net/cpal-license. The License is based on the
11 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover
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13 * the Original Developer. In addition, Exhibit A has been modified to be consistent
14 * with Exhibit B.
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20 * The Original Code is LASS - Library of Assembled Shared Sources.
21 *
22 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
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40 * *** END LICENSE INFORMATION ***
41 */
42
43#ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_2D_TRIANGLE_2D_H
44#define LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_2D_TRIANGLE_2D_H
45
46#include "prim_common.h"
47#include "ray_2d.h"
48#include "triangle_2d.h"
50
51namespace lass
52{
53namespace prim
54{
55
56/** Find the intersection of a ray and a triangle by their parameter t on the ray.
57 * @relates lass::prim::Ray2D
58 * @relates lass::prim::Triangle2D
59 *
60 * A maximum of two possible intersections with t > 0.
61 *
62 * @param triangle [in] the triangle
63 * @param ray [in] the ray
64 * @param t [out] the parameter of the intersection point > @a tMin.
65 * @param tMin [in] the minimum t that may be returned as valid intersection.
66 * @return @arg rNone no intersections with @a t > @a tMin found
67 * @a t is not assigned.
68 * @arg rOne a intersection with @a t > @a tMin is found
69 * @a t is assigned.
70 */
71template<typename T, class NP, class PP>
73 const Triangle2D<T>& triangle, const Ray2D<T, NP, PP>& ray,
74 T& t, const T& tMin = T())
75{
76 typedef Point2D<T> TPoint;
77 typedef Vector2D<T> TVector;
78 typedef typename TVector::TValue TValue;
79 typedef typename TVector::TNumTraits TNumTraits;
80
81 const TPoint& support = ray.support();
82 const TVector& direction = ray.direction();
83
84 TValue tNear = TNumTraits::infinity;
85 bool good = false;
86 good |= impl::intersectEdge2D(support, direction, triangle[0], triangle[1], tNear, tMin);
87 good |= impl::intersectEdge2D(support, direction, triangle[1], triangle[2], tNear, tMin);
88 good |= impl::intersectEdge2D(support, direction, triangle[2], triangle[0], tNear, tMin);
89
90 if (good)
91 {
92 LASS_ASSERT(tNear > tMin);
93 t = tNear;
94 return rOne;
95 }
96 return rNone;
97}
98
99}
100}
101
102#endif
103
104// EOF
105
const TVector & direction() const
Return direction of ray.
Definition ray_2d.inl:120
const TPoint & support() const
return origin of ray.
Definition ray_2d.inl:97
Result intersect(const Triangle2D< T > &triangle, const Ray2D< T, NP, PP > &ray, T &t, const T &tMin=T())
Find the intersection of a ray and a triangle by their parameter t on the ray.
set of geometrical primitives
Definition aabb_2d.h:81
Result
meta information on the result you have from an operation like an intersection ...
Definition result.h:74
@ rNone
operation has no answer, output arguments are meaningless
Definition result.h:76
@ rOne
there's exactly one answer, 1 output argument contains the answer
Definition result.h:77
Library for Assembled Shared Sources.
Definition config.h:53