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ray_3d.h

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00001 /** @file
00002  *  @author Bram de Greve (bramz@users.sourceforge.net)
00003  *  @author Tom De Muer (tomdemuer@users.sourceforge.net)
00004  *
00005  *  *** BEGIN LICENSE INFORMATION ***
00006  *  
00007  *  The contents of this file are subject to the Common Public Attribution License 
00008  *  Version 1.0 (the "License"); you may not use this file except in compliance with 
00009  *  the License. You may obtain a copy of the License at 
00010  *  http://lass.sourceforge.net/cpal-license. The License is based on the 
00011  *  Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover 
00012  *  use of software over a computer network and provide for limited attribution for 
00013  *  the Original Developer. In addition, Exhibit A has been modified to be consistent 
00014  *  with Exhibit B.
00015  *  
00016  *  Software distributed under the License is distributed on an "AS IS" basis, WITHOUT 
00017  *  WARRANTY OF ANY KIND, either express or implied. See the License for the specific 
00018  *  language governing rights and limitations under the License.
00019  *  
00020  *  The Original Code is LASS - Library of Assembled Shared Sources.
00021  *  
00022  *  The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
00023  *  The Original Developer is the Initial Developer.
00024  *  
00025  *  All portions of the code written by the Initial Developer are:
00026  *  Copyright (C) 2004-2007 the Initial Developer.
00027  *  All Rights Reserved.
00028  *  
00029  *  Contributor(s):
00030  *
00031  *  Alternatively, the contents of this file may be used under the terms of the 
00032  *  GNU General Public License Version 2 or later (the GPL), in which case the 
00033  *  provisions of GPL are applicable instead of those above.  If you wish to allow use
00034  *  of your version of this file only under the terms of the GPL and not to allow 
00035  *  others to use your version of this file under the CPAL, indicate your decision by 
00036  *  deleting the provisions above and replace them with the notice and other 
00037  *  provisions required by the GPL License. If you do not delete the provisions above,
00038  *  a recipient may use your version of this file under either the CPAL or the GPL.
00039  *  
00040  *  *** END LICENSE INFORMATION ***
00041  */
00042 
00043 
00044 
00045 /** @class lass::prim::Ray3D
00046  *  @brief 3D Ray
00047  *  @author Bram de Greve [BdG]
00048  *  @date 2003
00049  */
00050 
00051 
00052 
00053 #ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_H
00054 #define LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_H
00055 
00056 
00057 
00058 
00059 #include "prim_common.h"
00060 #include "normalizing_policy.h"
00061 #include "parameter_policy.h"
00062 #include "point_3d.h"
00063 
00064 
00065 
00066 namespace lass
00067 {
00068 
00069 namespace prim
00070 {
00071 
00072 template
00073 <
00074     typename T,
00075     class NormalizingPolicy = Normalized,
00076     class ParameterPolicy = Bounded
00077 >
00078 class Ray3D
00079 {
00080 public:
00081 
00082     typedef Ray3D<T, NormalizingPolicy, ParameterPolicy> TSelf;
00083     typedef NormalizingPolicy TNormalizingPolicy;
00084     typedef ParameterPolicy TParameterPolicy;
00085 
00086     typedef Point3D<T> TPoint;
00087     typedef typename TPoint::TVector TVector;
00088 
00089     typedef typename TPoint::TValue TValue;
00090     typedef typename TPoint::TParam TParam;
00091     typedef typename TPoint::TReference TReference;
00092     typedef typename TPoint::TConstReference TConstReference;
00093     typedef typename TPoint::TNumTraits TNumTraits;
00094 
00095     enum { dimension = TPoint::dimension }; /**< number of dimensions */
00096 
00097     template <typename U> struct Rebind
00098     {
00099         typedef Ray3D<U, NormalizingPolicy, ParameterPolicy> Type;
00100     };
00101 
00102     // STRUCTORS
00103 
00104     Ray3D();
00105     Ray3D(const TPoint& iSupport, const TVector& iDirection);
00106     Ray3D(const TPoint& iSupport, const TVector& iNormalizedDirection, IsAlreadyNormalized);
00107     Ray3D(const TPoint& iSupport, const TPoint& iLookAt);
00108     template <typename NP2, typename PP2> Ray3D(const Ray3D<T, NP2, PP2>& iOther);
00109 
00110     // METHODS
00111 
00112     const TPoint& support() const;
00113     TPoint& support();
00114 
00115     const TVector& direction() const;
00116     void setDirection(const TVector& iDirection);
00117     void lookAt(const TPoint& iLookAt);
00118 
00119     const TPoint point(TParam a_t) const;
00120     const TValue t(const TPoint& iPoint) const;
00121 
00122     const TVector project(const TVector& iVector) const;
00123     const TVector reject(const TVector& iVector) const;
00124     const TVector reflect(const TVector& iVector) const;
00125     const TPoint project(const TPoint& iPoint) const;
00126     const TVector reject(const TPoint& iPoint) const;
00127     const TPoint reflect(const TPoint& iPoint) const;
00128 
00129     const bool isValid() const;
00130 
00131 private:
00132 
00133     TPoint support_;
00134     TVector direction_;
00135 };
00136 
00137 
00138 
00139 template<typename T, class NP, class PP>
00140 std::ostream& operator<<(std::ostream& oOStream, const Ray3D<T, NP, PP>& iB);
00141 
00142 template<typename T, class NP, class PP>
00143 io::XmlOStream& operator<<(io::XmlOStream& oOStream, const Ray3D<T, NP, PP>& iB);
00144 
00145 
00146 
00147 }
00148 
00149 }
00150 
00151 #include "ray_3d.inl"
00152 
00153 #ifdef LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_3D_H
00154 #   include "aabb_3d_ray_3d.h"
00155 #endif
00156 
00157 #ifdef LASS_GUARDIAN_OF_INCLUSION_PRIM_PARALLELOGRAM_3D_H
00158 #   include "parallelogram_3d_ray_3d.h"
00159 #endif
00160 
00161 #ifdef LASS_GUARDIAN_OF_INCLUSION_PRIM_PLANE_3D_H
00162 #   include "plane_3d_ray_3d.h"
00163 #endif
00164 
00165 #ifdef LASS_GUARDIAN_OF_INCLUSION_PRIM_SIMPLE_POLYGON_3D_H
00166 #   include "ray_3d_simple_polygon_3d.h"
00167 #endif
00168 
00169 #ifdef LASS_GUARDIAN_OF_INCLUSION_PRIM_SPHERE_3D_H
00170 #   include "ray_3d_sphere_3d.h"
00171 #endif
00172 
00173 #ifdef LASS_GUARDIAN_OF_INCLUSION_PRIM_TRANSFORMATION_3D_H
00174 #   include "ray_3d_transformation_3d.h"
00175 #endif
00176 
00177 #ifdef LASS_GUARDIAN_OF_INCLUSION_PRIM_TRIANGLE_3D_H
00178 #   include "ray_3d_triangle_3d.h"
00179 #endif
00180 
00181 #ifdef LASS_GUARDIAN_OF_INCLUSION_PRIM_LINE_SEGMENT_3D_H
00182 #   include "line_segment_3d_ray_3d.h"
00183 #endif
00184 
00185 #endif
00186 
00187 // EOF

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