ray_3d_sphere_3d.h
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043 #ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_SPHERE_3D_H
00044 #define LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_SPHERE_3D_H
00045
00046 #include "prim_common.h"
00047 #include "ray_3d.h"
00048 #include "sphere_3d.h"
00049 #include "../num/basic_ops.h"
00050 #include "../num/floating_point_consistency.h"
00051
00052 namespace lass
00053 {
00054 namespace prim
00055 {
00056
00057 namespace impl
00058 {
00059
00060
00061 template <class NormalizingPolicy>
00062 struct RaySphere
00063 {
00064 template <typename T, class PP>
00065 static Result intersect(
00066 const Sphere3D<T>& sphere, const Ray3D<T, NormalizingPolicy, PP>& ray,
00067 T& t, const T& tMin)
00068 {
00069 typedef Vector3D<T> TVector;
00070 typedef typename TVector::TValue TValue;
00071 typedef typename TVector::TNumTraits TNumTraits;
00072 typedef num::Consistent<T> TConsistent;
00073
00074 const TVector cs = ray.support() - sphere.center();
00075
00076
00077 const TValue a = ray.direction().squaredNorm();
00078 const TValue b = dot(cs, ray.direction());
00079 const TValue c = cs.squaredNorm() - num::sqr(sphere.radius());
00080
00081 const TValue discriminant = num::sqr(b) - a * c;
00082
00083 if (discriminant > TNumTraits::zero)
00084 {
00085 const TValue sqrtD = num::sqrt(discriminant);
00086 const TValue invA = num::inv(a);
00087 const TConsistent t1 = (-b - sqrtD) * invA;
00088 if (t1 > tMin)
00089 {
00090 t = t1.value();
00091 return rOne;
00092 }
00093 const TConsistent t2 = (-b + sqrtD) * invA;
00094 if (t2 > tMin)
00095 {
00096 t = t2.value();
00097 return rOne;
00098 }
00099 }
00100 else if (discriminant == TNumTraits::zero)
00101 {
00102 const TConsistent t1 = -b / a;
00103 if (t1 > tMin)
00104 {
00105 t = t1.value();
00106 return rOne;
00107 }
00108 }
00109 return rNone;
00110 }
00111 };
00112
00113
00114
00115 template <>
00116 struct RaySphere<Normalized>
00117 {
00118 template <typename T, class PP>
00119 static Result intersect(const Sphere3D<T>& sphere,
00120 const Ray3D<T, Normalized, PP>& ray,
00121 T& t, const T& tMin)
00122 {
00123 typedef Vector3D<T> TVector;
00124 typedef typename TVector::TValue TValue;
00125 typedef typename TVector::TNumTraits TNumTraits;
00126 typedef num::Consistent<T> TConsistent;
00127
00128 typedef typename num::DoublePrecision<T>::Type TDouble;
00129 typedef Vector3D<TDouble> TVectorDouble;
00130
00131 const TVectorDouble cs(ray.support() - sphere.center());
00132
00133
00134
00135 const TDouble b = dot(cs, TVectorDouble(ray.direction()));
00136 const TDouble c = cs.squaredNorm() - num::sqr(TDouble(sphere.radius()));
00137
00138 const TDouble discriminant = num::sqr(b) - c;
00139
00140 if (discriminant > TNumTraits::zero)
00141 {
00142 const TDouble sqrtD = num::sqrt(discriminant);
00143 const TConsistent t1 = static_cast<TValue>(-b - sqrtD);
00144 if (t1 > tMin)
00145 {
00146 t = t1.value();
00147 return rOne;
00148 }
00149 const TConsistent t2 = static_cast<TValue>(-b + sqrtD);
00150 if (t2 > tMin)
00151 {
00152 t = t2.value();
00153 return rOne;
00154 }
00155 }
00156 else if (discriminant == TNumTraits::zero)
00157 {
00158 const TConsistent t1 = static_cast<TValue>(-b);
00159 if (t1 > tMin)
00160 {
00161 t = t1.value();
00162 return rOne;
00163 }
00164 }
00165 return rNone;
00166 }
00167 };
00168 }
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188 template<typename T, class NP, class PP> inline
00189 Result intersect(
00190 const Sphere3D<T>& sphere, const Ray3D<T, NP, PP>& ray,
00191 T& t, const T& tMin = T())
00192 {
00193 #ifdef NDEBUG
00194 return impl::RaySphere<NP>::intersect(sphere, ray, t, tMin);
00195 #else
00196 const Result result = impl::RaySphere<NP>::intersect(sphere, ray, t, tMin);
00197 LASS_ASSERT(t > tMin || result == rNone);
00198 return result;
00199 #endif
00200 }
00201
00202 }
00203 }
00204
00205 #endif
00206
00207