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00001 /** @file 00002 * @author Bram de Greve (bramz@users.sourceforge.net) 00003 * @author Tom De Muer (tomdemuer@users.sourceforge.net) 00004 * 00005 * *** BEGIN LICENSE INFORMATION *** 00006 * 00007 * The contents of this file are subject to the Common Public Attribution License 00008 * Version 1.0 (the "License"); you may not use this file except in compliance with 00009 * the License. You may obtain a copy of the License at 00010 * http://lass.sourceforge.net/cpal-license. The License is based on the 00011 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover 00012 * use of software over a computer network and provide for limited attribution for 00013 * the Original Developer. In addition, Exhibit A has been modified to be consistent 00014 * with Exhibit B. 00015 * 00016 * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT 00017 * WARRANTY OF ANY KIND, either express or implied. See the License for the specific 00018 * language governing rights and limitations under the License. 00019 * 00020 * The Original Code is LASS - Library of Assembled Shared Sources. 00021 * 00022 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer. 00023 * The Original Developer is the Initial Developer. 00024 * 00025 * All portions of the code written by the Initial Developer are: 00026 * Copyright (C) 2004-2007 the Initial Developer. 00027 * All Rights Reserved. 00028 * 00029 * Contributor(s): 00030 * 00031 * Alternatively, the contents of this file may be used under the terms of the 00032 * GNU General Public License Version 2 or later (the GPL), in which case the 00033 * provisions of GPL are applicable instead of those above. If you wish to allow use 00034 * of your version of this file only under the terms of the GPL and not to allow 00035 * others to use your version of this file under the CPAL, indicate your decision by 00036 * deleting the provisions above and replace them with the notice and other 00037 * provisions required by the GPL License. If you do not delete the provisions above, 00038 * a recipient may use your version of this file under either the CPAL or the GPL. 00039 * 00040 * *** END LICENSE INFORMATION *** 00041 */ 00042 00043 #ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRANSFORMATION_3D_H 00044 #define LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRANSFORMATION_3D_H 00045 00046 #include "prim_common.h" 00047 #include "ray_3d.h" 00048 #include "transformation_3d.h" 00049 00050 namespace lass 00051 { 00052 namespace prim 00053 { 00054 00055 namespace impl 00056 { 00057 template <typename NP> struct RayParameterRescaler; 00058 00059 template <> 00060 struct RayParameterRescaler<prim::Unnormalized> 00061 { 00062 // unnormalized directions don't alter parameter: same t is same point 00063 template <typename T, typename VectorType> 00064 static void rescale(T& tRay, const VectorType& unnormalizedNewDirection) 00065 { 00066 } 00067 }; 00068 00069 template <> 00070 struct RayParameterRescaler<prim::Normalized> 00071 { 00072 // normalized ray's compress parameters because of renormalisation of direction. 00073 // to get same point, scale parameter by norm before renormalisation. 00074 template <typename T, typename VectorType> 00075 static void rescale(T& tRay, const VectorType& unnormalizedNewDirection) 00076 { 00077 tRay *= unnormalizedNewDirection.norm(); 00078 } 00079 }; 00080 } 00081 00082 00083 00084 /** apply transformation to ray 00085 * @relates Transformation3D 00086 */ 00087 template<typename T, class NP, class PP> 00088 Ray3D<T, NP, PP> transform( 00089 const Ray3D<T, NP, PP>& subject, const Transformation3D<T>& transformation) 00090 { 00091 return Ray3D<T, NP, PP>( 00092 transform(subject.support(), transformation), 00093 transform(subject.direction(), transformation)); 00094 } 00095 00096 00097 00098 /** apply transformation to ray, and rescale a parameter to represent same point 00099 * 00100 * @param tRay 00101 * - INPUT & OUTPUT 00102 * - if direction gets renormalized, then a point on ray is no longer represented 00103 * by same parameter. Adjust parameter @a tRay to fix this. 00104 * - If you fill in 1 as @a tRay, you can use the result to 00105 * rescale multiple parameters by multiplying it. 00106 * - <tt>transform(ray, transf).point(t') == transform(ray.point(t), transf)</tt> 00107 * 00108 * @relates Transformation3D 00109 */ 00110 template<typename T, class NP, class PP> 00111 Ray3D<T, NP, PP> transform( 00112 const Ray3D<T, NP, PP>& subject, const Transformation3D<T>& transformation, T& tRay) 00113 { 00114 typedef Ray3D<T, NP, PP> TRay; 00115 const typename TRay::TPoint support = transform(subject.support(), transformation); 00116 const typename TRay::TVector direction = transform(subject.direction(), transformation); 00117 impl::RayParameterRescaler<NP>::rescale(tRay, direction); 00118 return Ray3D<T, NP, PP>(support, direction);; 00119 } 00120 00121 } 00122 } 00123 00124 #endif 00125 00126 // EOF
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