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00001 /** @file 00002 * @author Bram de Greve (bramz@users.sourceforge.net) 00003 * @author Tom De Muer (tomdemuer@users.sourceforge.net) 00004 * 00005 * *** BEGIN LICENSE INFORMATION *** 00006 * 00007 * The contents of this file are subject to the Common Public Attribution License 00008 * Version 1.0 (the "License"); you may not use this file except in compliance with 00009 * the License. You may obtain a copy of the License at 00010 * http://lass.sourceforge.net/cpal-license. The License is based on the 00011 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover 00012 * use of software over a computer network and provide for limited attribution for 00013 * the Original Developer. In addition, Exhibit A has been modified to be consistent 00014 * with Exhibit B. 00015 * 00016 * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT 00017 * WARRANTY OF ANY KIND, either express or implied. See the License for the specific 00018 * language governing rights and limitations under the License. 00019 * 00020 * The Original Code is LASS - Library of Assembled Shared Sources. 00021 * 00022 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer. 00023 * The Original Developer is the Initial Developer. 00024 * 00025 * All portions of the code written by the Initial Developer are: 00026 * Copyright (C) 2004-2007 the Initial Developer. 00027 * All Rights Reserved. 00028 * 00029 * Contributor(s): 00030 * 00031 * Alternatively, the contents of this file may be used under the terms of the 00032 * GNU General Public License Version 2 or later (the GPL), in which case the 00033 * provisions of GPL are applicable instead of those above. If you wish to allow use 00034 * of your version of this file only under the terms of the GPL and not to allow 00035 * others to use your version of this file under the CPAL, indicate your decision by 00036 * deleting the provisions above and replace them with the notice and other 00037 * provisions required by the GPL License. If you do not delete the provisions above, 00038 * a recipient may use your version of this file under either the CPAL or the GPL. 00039 * 00040 * *** END LICENSE INFORMATION *** 00041 */ 00042 00043 #ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_IMPL_INTERSECT_TRIANGLE_3D_H 00044 #define LASS_GUARDIAN_OF_INCLUSION_PRIM_IMPL_INTERSECT_TRIANGLE_3D_H 00045 00046 #include "../../num/floating_point_consistency.h" 00047 00048 namespace lass 00049 { 00050 namespace prim 00051 { 00052 namespace impl 00053 { 00054 00055 /** @internal 00056 * 00057 * @par Algorithm: 00058 * @arg Tomas Möller and Ben Trumbore. 00059 * "Fast, minimum storage ray-triangle intersection." 00060 * Journal of Graphics Tools, 2(1):21--28, 1997. 00061 * http://www.graphics.cornell.edu/pubs/1997/MT97.html 00062 * 00063 * @arg comp.graphics.algorithms Frequently Asked Questions: 00064 * Subject 5.06: "How do I determine the intersection between a ray and a triangle?" 00065 * http://www.faqs.org/faqs/graphics/algorithms-faq/ * 00066 */ 00067 template <typename Point, typename Vector, typename T> inline 00068 Result intersectTriangle3D(const Point& iVertex0, const Vector& iEdge1, const Vector& iEdge2, 00069 const Point& iSupport, const Vector& iDirection, 00070 T& oU, T& oV, T& oT, const T& iMinT) 00071 { 00072 typedef typename Vector::TNumTraits TNumTraits; 00073 typedef num::Consistent<T> TConsistent; 00074 00075 const Vector pvec = cross(iDirection, iEdge2); 00076 const T det = dot(pvec, iEdge1); 00077 00078 if (det == TNumTraits::zero) 00079 { 00080 return rNone; 00081 } 00082 00083 const T invDet = num::inv(det); 00084 00085 const Vector tvec = iSupport - iVertex0; 00086 const T u = dot(tvec, pvec) * invDet; 00087 if (u < TNumTraits::zero || u > TNumTraits::one) 00088 { 00089 return rNone; 00090 } 00091 00092 const Vector qvec = cross(tvec, iEdge1); 00093 const T v = dot(iDirection, qvec) * invDet; 00094 if (v < TNumTraits::zero || (u + v) > TNumTraits::one) 00095 { 00096 return rNone; 00097 } 00098 00099 const TConsistent t = dot(iEdge2, qvec) * invDet; 00100 if (t <= iMinT) 00101 { 00102 return rNone; 00103 } 00104 00105 oU = u; 00106 oV = v; 00107 oT = t.value(); 00108 return rOne; 00109 } 00110 00111 } 00112 } 00113 } 00114 00115 #endif 00116 00117 // EOF
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