Library of Assembled Shared Sources
aabb_3d_transformation_3d.h
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1/** @file
2 * @author Bram de Greve (bram@cocamware.com)
3 * @author Tom De Muer (tom@cocamware.com)
4 *
5 * *** BEGIN LICENSE INFORMATION ***
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7 * The contents of this file are subject to the Common Public Attribution License
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13 * the Original Developer. In addition, Exhibit A has been modified to be consistent
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22 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
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41 */
42
43#ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_3D_TRANSFORMATION_3D_H
44#define LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_3D_TRANSFORMATION_3D_H
45
46#include "prim_common.h"
47#include "aabb_3d.h"
48#include "transformation_3d.h"
49
50namespace lass
51{
52namespace prim
53{
54
55/** apply transformation to axis aligned bounding box
56 * @relates Transformation3D
57 */
58template<typename T, class MMP>
59Aabb3D<T, MMP> transform(const Aabb3D<T, MMP>& subject, const Transformation3D<T>& transformation)
60{
61 typedef Aabb3D<T, MMP> TAabb;
62 typedef typename TAabb::TPoint TPoint;
63 typedef typename TAabb::TVector TVector;
64
65 if (subject.isEmpty())
66 {
67 return subject;
68 }
69
70 const TVector delta = subject.size();
71 const TPoint p0 = transform(subject.min(), transformation);
72 const TPoint px = p0 + transform(TVector(delta.x, 0, 0), transformation);
73 const TVector dy = transform(TVector(0, delta.y, 0), transformation);
74 const TVector dz = transform(TVector(0, 0, delta.z), transformation);
75
76 TAabb result = Aabb3D<T, AutoMinMax>(p0, px);
77 result += (p0 + dy);
78 result += (px + dy);
79 result += (p0 + dz);
80 result += (px + dz);
81 const TVector dyz = dy + dz;
82 result += (p0 + dyz);
83 result += (px + dyz);
84
85 return result;
86}
87
88}
89}
90
91#endif
92
93// EOF
your momma's axis aligned bounding box.
Definition aabb_3d.h:89
const TVector size() const
Return size of bounding box per axis, max - min.
Definition aabb_3d.inl:270
const TPoint & min() const
return corner with smallest component values
Definition aabb_3d.inl:113
bool isEmpty() const
Return true if bounding box contains no points.
Definition aabb_3d.inl:472
Aabb2D< U, MMP > transform(const Aabb2D< U, MMP > &subject, const Transformation2D< U > &transformation)
Aabb3D< T, MMP > transform(const Aabb3D< T, MMP > &subject, const Transformation3D< T > &transformation)
apply transformation to axis aligned bounding box
set of geometrical primitives
Definition aabb_2d.h:81
Library for Assembled Shared Sources.
Definition config.h:53