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00001 /** @file 00002 * @author Bram de Greve (bramz@users.sourceforge.net) 00003 * @author Tom De Muer (tomdemuer@users.sourceforge.net) 00004 * 00005 * *** BEGIN LICENSE INFORMATION *** 00006 * 00007 * The contents of this file are subject to the Common Public Attribution License 00008 * Version 1.0 (the "License"); you may not use this file except in compliance with 00009 * the License. You may obtain a copy of the License at 00010 * http://lass.sourceforge.net/cpal-license. The License is based on the 00011 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover 00012 * use of software over a computer network and provide for limited attribution for 00013 * the Original Developer. In addition, Exhibit A has been modified to be consistent 00014 * with Exhibit B. 00015 * 00016 * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT 00017 * WARRANTY OF ANY KIND, either express or implied. See the License for the specific 00018 * language governing rights and limitations under the License. 00019 * 00020 * The Original Code is LASS - Library of Assembled Shared Sources. 00021 * 00022 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer. 00023 * The Original Developer is the Initial Developer. 00024 * 00025 * All portions of the code written by the Initial Developer are: 00026 * Copyright (C) 2004-2007 the Initial Developer. 00027 * All Rights Reserved. 00028 * 00029 * Contributor(s): 00030 * 00031 * Alternatively, the contents of this file may be used under the terms of the 00032 * GNU General Public License Version 2 or later (the GPL), in which case the 00033 * provisions of GPL are applicable instead of those above. If you wish to allow use 00034 * of your version of this file only under the terms of the GPL and not to allow 00035 * others to use your version of this file under the CPAL, indicate your decision by 00036 * deleting the provisions above and replace them with the notice and other 00037 * provisions required by the GPL License. If you do not delete the provisions above, 00038 * a recipient may use your version of this file under either the CPAL or the GPL. 00039 * 00040 * *** END LICENSE INFORMATION *** 00041 */ 00042 00043 00044 00045 #ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_3D_RAY_3D_H 00046 #define LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_3D_RAY_3D_H 00047 00048 #include "prim_common.h" 00049 #include "aabb_3d.h" 00050 #include "ray_3d.h" 00051 #include "impl/aabb_slab.h" 00052 00053 namespace lass 00054 { 00055 namespace prim 00056 { 00057 00058 /** Find the intersection of an AABB and ray by their parameter t on the ray. 00059 * @relates lass::prim::Aabb3D 00060 * @relates lass::prim::Ray3D 00061 * 00062 * @param aabb [in] the AABB 00063 * @param ray [in] the ray 00064 * @param tMin [in] the minimum t that may be returned as valid intersection. 00065 * @param t [out] the parameter of the intersection point > @a tMin. 00066 * @return @arg rNone no intersections with @a t > @a tMin found 00067 * @a t is not assigned. 00068 * @arg rOne a intersection with @a t > @a tMin is found 00069 * @a t is assigned. 00070 */ 00071 template<typename T, typename MMPAabb, typename NPRay, typename PPRay> 00072 Result intersect( 00073 const Aabb3D<T, MMPAabb>& aabb, const Ray3D<T, NPRay, PPRay>& ray, 00074 T& t, const T& tMin = T()) 00075 { 00076 if (aabb.isEmpty()) 00077 { 00078 return rNone; 00079 } 00080 00081 typedef num::NumTraits<T> TNumTraits; 00082 typedef Point3D<T> TPoint; 00083 typedef Vector3D<T> TVector; 00084 00085 const TPoint& min = aabb.min(); 00086 const TPoint& max = aabb.max(); 00087 const TPoint& support = ray.support(); 00088 const TVector& direction = ray.direction(); 00089 00090 T tNear = tMin; 00091 T tFar = TNumTraits::infinity; 00092 bool good = true; 00093 good &= impl::interectSlab(min[0], max[0], support[0], direction[0], tNear, tFar); 00094 good &= impl::interectSlab(min[1], max[1], support[1], direction[1], tNear, tFar); 00095 good &= impl::interectSlab(min[2], max[2], support[2], direction[2], tNear, tFar); 00096 00097 if (good) 00098 { 00099 if (tNear > tMin) 00100 { 00101 t = tNear; 00102 return rOne; 00103 } 00104 if (tFar > tMin) 00105 { 00106 t = tFar; 00107 return rOne; 00108 } 00109 } 00110 return rNone; 00111 } 00112 00113 } 00114 } 00115 00116 #endif 00117 00118 // EOF
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