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ray_3d_triangle_3d.h

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00001 /** @file
00002  *  @author Bram de Greve (bramz@users.sourceforge.net)
00003  *  @author Tom De Muer (tomdemuer@users.sourceforge.net)
00004  *
00005  *  *** BEGIN LICENSE INFORMATION ***
00006  *  
00007  *  The contents of this file are subject to the Common Public Attribution License 
00008  *  Version 1.0 (the "License"); you may not use this file except in compliance with 
00009  *  the License. You may obtain a copy of the License at 
00010  *  http://lass.sourceforge.net/cpal-license. The License is based on the 
00011  *  Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover 
00012  *  use of software over a computer network and provide for limited attribution for 
00013  *  the Original Developer. In addition, Exhibit A has been modified to be consistent 
00014  *  with Exhibit B.
00015  *  
00016  *  Software distributed under the License is distributed on an "AS IS" basis, WITHOUT 
00017  *  WARRANTY OF ANY KIND, either express or implied. See the License for the specific 
00018  *  language governing rights and limitations under the License.
00019  *  
00020  *  The Original Code is LASS - Library of Assembled Shared Sources.
00021  *  
00022  *  The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
00023  *  The Original Developer is the Initial Developer.
00024  *  
00025  *  All portions of the code written by the Initial Developer are:
00026  *  Copyright (C) 2004-2007 the Initial Developer.
00027  *  All Rights Reserved.
00028  *  
00029  *  Contributor(s):
00030  *
00031  *  Alternatively, the contents of this file may be used under the terms of the 
00032  *  GNU General Public License Version 2 or later (the GPL), in which case the 
00033  *  provisions of GPL are applicable instead of those above.  If you wish to allow use
00034  *  of your version of this file only under the terms of the GPL and not to allow 
00035  *  others to use your version of this file under the CPAL, indicate your decision by 
00036  *  deleting the provisions above and replace them with the notice and other 
00037  *  provisions required by the GPL License. If you do not delete the provisions above,
00038  *  a recipient may use your version of this file under either the CPAL or the GPL.
00039  *  
00040  *  *** END LICENSE INFORMATION ***
00041  */
00042 
00043 #ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRIANGLE_3D_H
00044 #define LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRIANGLE_3D_H
00045 
00046 #include "prim_common.h"
00047 #include "ray_3d.h"
00048 #include "triangle_3d.h"
00049 #include "impl/intersect_triangle_3d.h"
00050 
00051 namespace lass
00052 {
00053 namespace prim
00054 {
00055 
00056 /** Find the intersection of a ray and a triangle by their parameter t on the ray.
00057  *  @relates lass::prim::Ray3D
00058  *  @relates lass::prim::Triangle3D
00059  *
00060  *  A maximum of two possible intersections with t > 0.
00061  *
00062  *  @param triangle [in] the triangle
00063  *  @param ray [in] the ray
00064  *  @param t [out] the parameter of the intersection point > @a tMin.
00065  *  @param tMin [in] the minimum t that may be returned as valid intersection.
00066  *  @return @arg rNone      no intersections with @a t > @a tMin found
00067  *                          @a t is not assigned.
00068  *          @arg rOne       a intersection with @a t > @a tMin is found
00069  *                          @a t is assigned.
00070  *
00071  *  @note MOLLER T. and TRUMBORE B. <q>Fast, Minimum Storage Ray/Triangle Intersection</q>,
00072  *      Journal of Graphics Tools, 2(1), 21-28 (1997).
00073  *      http://www.graphics.cornell.edu/pubs/1997/MT97.html
00074  */
00075 template<typename T, class NP, class PP> inline
00076 Result intersect(
00077         const Triangle3D<T>& triangle, const Ray3D<T, NP, PP>& ray, 
00078         T& t, const T& tMin = T())
00079 {
00080     T u;
00081     T v;
00082     return impl::intersectTriangle3D(
00083         triangle[0], triangle[1] - triangle[0], triangle[2] - triangle[0],
00084         ray.support(), ray.direction(), u, v, t, tMin);
00085 }
00086 
00087 
00088 
00089 
00090 /** Find the intersection of a ray and a triangle by their parameter t on the ray
00091  *  and it's coordinates (u,v) on the triangle.
00092  *  @relates lass::prim::Ray3D
00093  *  @relates lass::prim::Triangle3D
00094  *
00095  *  A maximum of two possible intersections with t > 0.
00096  *
00097  *  @param triangle [in] the triangle
00098  *  @param ray [in] the ray
00099  *  @param u [out] the parameter of the intersection point on the triangle.
00100  *  @param v [out] the parameter of the intersection point on the triangle.
00101  *  @param t [out] the parameter of the intersection point > @a tMin.
00102  *  @param tMin [in] the minimum t that may be returned as valid intersection.
00103  *  @return @arg rNone      no intersections with @a t > @a tMin found
00104  *                          @a t is not assigned.
00105  *          @arg rOne       a intersection with @a t > @a tMin is found
00106  *                          @a t is assigned.
00107  *
00108  *  @note MOLLER T. and TRUMBORE B. <q>Fast, Minimum Storage Ray/Triangle Intersection</q>,
00109  *      Journal of Graphics Tools, 2(1), 21-28 (1997).
00110  *      http://www.graphics.cornell.edu/pubs/1997/MT97.html
00111  */
00112 template<typename T, class NP, class PP> inline
00113 Result intersect(
00114         const Triangle3D<T>& triangle, const Ray3D<T, NP, PP>& ray, 
00115         T& u, T& v, T& t, const T& tMin = T())
00116 {
00117     return impl::intersectTriangle3D(
00118         triangle[0], triangle[1] - triangle[0], triangle[2] - triangle[0],
00119         ray.support(), ray.direction(), u, v, t, tMin);
00120 }
00121 
00122 
00123 }
00124 }
00125 
00126 #endif
00127 
00128 // EOF

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