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00001 /** @file 00002 * @author Bram de Greve (bramz@users.sourceforge.net) 00003 * @author Tom De Muer (tomdemuer@users.sourceforge.net) 00004 * 00005 * *** BEGIN LICENSE INFORMATION *** 00006 * 00007 * The contents of this file are subject to the Common Public Attribution License 00008 * Version 1.0 (the "License"); you may not use this file except in compliance with 00009 * the License. You may obtain a copy of the License at 00010 * http://lass.sourceforge.net/cpal-license. The License is based on the 00011 * Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover 00012 * use of software over a computer network and provide for limited attribution for 00013 * the Original Developer. In addition, Exhibit A has been modified to be consistent 00014 * with Exhibit B. 00015 * 00016 * Software distributed under the License is distributed on an "AS IS" basis, WITHOUT 00017 * WARRANTY OF ANY KIND, either express or implied. See the License for the specific 00018 * language governing rights and limitations under the License. 00019 * 00020 * The Original Code is LASS - Library of Assembled Shared Sources. 00021 * 00022 * The Initial Developer of the Original Code is Bram de Greve and Tom De Muer. 00023 * The Original Developer is the Initial Developer. 00024 * 00025 * All portions of the code written by the Initial Developer are: 00026 * Copyright (C) 2004-2007 the Initial Developer. 00027 * All Rights Reserved. 00028 * 00029 * Contributor(s): 00030 * 00031 * Alternatively, the contents of this file may be used under the terms of the 00032 * GNU General Public License Version 2 or later (the GPL), in which case the 00033 * provisions of GPL are applicable instead of those above. If you wish to allow use 00034 * of your version of this file only under the terms of the GPL and not to allow 00035 * others to use your version of this file under the CPAL, indicate your decision by 00036 * deleting the provisions above and replace them with the notice and other 00037 * provisions required by the GPL License. If you do not delete the provisions above, 00038 * a recipient may use your version of this file under either the CPAL or the GPL. 00039 * 00040 * *** END LICENSE INFORMATION *** 00041 */ 00042 00043 #ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRIANGLE_3D_H 00044 #define LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRIANGLE_3D_H 00045 00046 #include "prim_common.h" 00047 #include "ray_3d.h" 00048 #include "triangle_3d.h" 00049 #include "impl/intersect_triangle_3d.h" 00050 00051 namespace lass 00052 { 00053 namespace prim 00054 { 00055 00056 /** Find the intersection of a ray and a triangle by their parameter t on the ray. 00057 * @relates lass::prim::Ray3D 00058 * @relates lass::prim::Triangle3D 00059 * 00060 * A maximum of two possible intersections with t > 0. 00061 * 00062 * @param triangle [in] the triangle 00063 * @param ray [in] the ray 00064 * @param t [out] the parameter of the intersection point > @a tMin. 00065 * @param tMin [in] the minimum t that may be returned as valid intersection. 00066 * @return @arg rNone no intersections with @a t > @a tMin found 00067 * @a t is not assigned. 00068 * @arg rOne a intersection with @a t > @a tMin is found 00069 * @a t is assigned. 00070 * 00071 * @note MOLLER T. and TRUMBORE B. <q>Fast, Minimum Storage Ray/Triangle Intersection</q>, 00072 * Journal of Graphics Tools, 2(1), 21-28 (1997). 00073 * http://www.graphics.cornell.edu/pubs/1997/MT97.html 00074 */ 00075 template<typename T, class NP, class PP> inline 00076 Result intersect( 00077 const Triangle3D<T>& triangle, const Ray3D<T, NP, PP>& ray, 00078 T& t, const T& tMin = T()) 00079 { 00080 T u; 00081 T v; 00082 return impl::intersectTriangle3D( 00083 triangle[0], triangle[1] - triangle[0], triangle[2] - triangle[0], 00084 ray.support(), ray.direction(), u, v, t, tMin); 00085 } 00086 00087 00088 00089 00090 /** Find the intersection of a ray and a triangle by their parameter t on the ray 00091 * and it's coordinates (u,v) on the triangle. 00092 * @relates lass::prim::Ray3D 00093 * @relates lass::prim::Triangle3D 00094 * 00095 * A maximum of two possible intersections with t > 0. 00096 * 00097 * @param triangle [in] the triangle 00098 * @param ray [in] the ray 00099 * @param u [out] the parameter of the intersection point on the triangle. 00100 * @param v [out] the parameter of the intersection point on the triangle. 00101 * @param t [out] the parameter of the intersection point > @a tMin. 00102 * @param tMin [in] the minimum t that may be returned as valid intersection. 00103 * @return @arg rNone no intersections with @a t > @a tMin found 00104 * @a t is not assigned. 00105 * @arg rOne a intersection with @a t > @a tMin is found 00106 * @a t is assigned. 00107 * 00108 * @note MOLLER T. and TRUMBORE B. <q>Fast, Minimum Storage Ray/Triangle Intersection</q>, 00109 * Journal of Graphics Tools, 2(1), 21-28 (1997). 00110 * http://www.graphics.cornell.edu/pubs/1997/MT97.html 00111 */ 00112 template<typename T, class NP, class PP> inline 00113 Result intersect( 00114 const Triangle3D<T>& triangle, const Ray3D<T, NP, PP>& ray, 00115 T& u, T& v, T& t, const T& tMin = T()) 00116 { 00117 return impl::intersectTriangle3D( 00118 triangle[0], triangle[1] - triangle[0], triangle[2] - triangle[0], 00119 ray.support(), ray.direction(), u, v, t, tMin); 00120 } 00121 00122 00123 } 00124 } 00125 00126 #endif 00127 00128 // EOF
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