| area() const | lass::prim::Triangle3D< T > | |
| at(int iIndexOfVertex) const | lass::prim::Triangle3D< T > | |
| at(int iIndexOfVertex) | lass::prim::Triangle3D< T > | |
| edge(int iIndexOfTailVertex) const | lass::prim::Triangle3D< T > | |
| intersect(const Triangle3D< T > &triangle, const Ray3D< T, NP, PP > &ray, T &t, const T &tMin=T()) | lass::prim::Triangle3D< T > | related |
| intersect(const Triangle3D< T > &triangle, const Ray3D< T, NP, PP > &ray, T &u, T &v, T &t, const T &tMin=T()) | lass::prim::Triangle3D< T > | related |
| isConvex() const | lass::prim::Triangle3D< T > | |
| isEmpty() const | lass::prim::Triangle3D< T > | |
| isReflex(int iIndexOfVertex) const | lass::prim::Triangle3D< T > | |
| isSimple() const | lass::prim::Triangle3D< T > | |
| operator[](size_t iIndexOfVertex) const | lass::prim::Triangle3D< T > | |
| operator[](size_t iIndexOfVertex) | lass::prim::Triangle3D< T > | |
| perimeter() const | lass::prim::Triangle3D< T > | |
| plane() const | lass::prim::Triangle3D< T > | |
| size() const | lass::prim::Triangle3D< T > | |
| squaredArea() const | lass::prim::Triangle3D< T > | |
| surfaceCentroid() const | lass::prim::Triangle3D< T > | inline |
| Triangle3D() | lass::prim::Triangle3D< T > | |
| Triangle3D(const TPoint &iA, const TPoint &iB, const TPoint &iC) | lass::prim::Triangle3D< T > | |
| vector(int iIndexOfTailVertex) const | lass::prim::Triangle3D< T > | |
| vertexCentroid() const | lass::prim::Triangle3D< T > | |