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ray_3d_transformation_3d.h

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00001 /** @file
00002  *  @author Bram de Greve (bramz@users.sourceforge.net)
00003  *  @author Tom De Muer (tomdemuer@users.sourceforge.net)
00004  *
00005  *  *** BEGIN LICENSE INFORMATION ***
00006  *  
00007  *  The contents of this file are subject to the Common Public Attribution License 
00008  *  Version 1.0 (the "License"); you may not use this file except in compliance with 
00009  *  the License. You may obtain a copy of the License at 
00010  *  http://lass.sourceforge.net/cpal-license. The License is based on the 
00011  *  Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover 
00012  *  use of software over a computer network and provide for limited attribution for 
00013  *  the Original Developer. In addition, Exhibit A has been modified to be consistent 
00014  *  with Exhibit B.
00015  *  
00016  *  Software distributed under the License is distributed on an "AS IS" basis, WITHOUT 
00017  *  WARRANTY OF ANY KIND, either express or implied. See the License for the specific 
00018  *  language governing rights and limitations under the License.
00019  *  
00020  *  The Original Code is LASS - Library of Assembled Shared Sources.
00021  *  
00022  *  The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
00023  *  The Original Developer is the Initial Developer.
00024  *  
00025  *  All portions of the code written by the Initial Developer are:
00026  *  Copyright (C) 2004-2007 the Initial Developer.
00027  *  All Rights Reserved.
00028  *  
00029  *  Contributor(s):
00030  *
00031  *  Alternatively, the contents of this file may be used under the terms of the 
00032  *  GNU General Public License Version 2 or later (the GPL), in which case the 
00033  *  provisions of GPL are applicable instead of those above.  If you wish to allow use
00034  *  of your version of this file only under the terms of the GPL and not to allow 
00035  *  others to use your version of this file under the CPAL, indicate your decision by 
00036  *  deleting the provisions above and replace them with the notice and other 
00037  *  provisions required by the GPL License. If you do not delete the provisions above,
00038  *  a recipient may use your version of this file under either the CPAL or the GPL.
00039  *  
00040  *  *** END LICENSE INFORMATION ***
00041  */
00042 
00043 #ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRANSFORMATION_3D_H
00044 #define LASS_GUARDIAN_OF_INCLUSION_PRIM_RAY_3D_TRANSFORMATION_3D_H
00045 
00046 #include "prim_common.h"
00047 #include "ray_3d.h"
00048 #include "transformation_3d.h"
00049 
00050 namespace lass
00051 {
00052 namespace prim
00053 {
00054 
00055 namespace impl
00056 {
00057     template <typename NP> struct RayParameterRescaler;
00058 
00059     template <>
00060     struct RayParameterRescaler<prim::Unnormalized>
00061     {
00062         // unnormalized directions don't alter parameter: same t is same point
00063         template <typename T, typename VectorType> 
00064         static void rescale(T& tRay, const VectorType& unnormalizedNewDirection) 
00065         { 
00066         }
00067     };
00068 
00069     template <>
00070     struct RayParameterRescaler<prim::Normalized>
00071     {
00072         // normalized ray's compress parameters because of renormalisation of direction.
00073         // to get same point, scale parameter by norm before renormalisation.
00074         template <typename T, typename VectorType> 
00075         static void rescale(T& tRay, const VectorType& unnormalizedNewDirection) 
00076         {
00077             tRay *= unnormalizedNewDirection.norm();
00078         }
00079     };
00080 }
00081 
00082 
00083 
00084 /** apply transformation to ray
00085  *  @relates Transformation3D
00086  */
00087 template<typename T, class NP, class PP>
00088 Ray3D<T, NP, PP> transform(
00089         const Ray3D<T, NP, PP>& subject, const Transformation3D<T>& transformation)
00090 {
00091     return Ray3D<T, NP, PP>(
00092         transform(subject.support(), transformation),
00093         transform(subject.direction(), transformation));
00094 }
00095 
00096 
00097 
00098 /** apply transformation to ray, and rescale a parameter to represent same point
00099  *
00100  *  @param tRay
00101  *      - INPUT & OUTPUT
00102  *      - if direction gets renormalized, then a point on ray is no longer represented
00103  *        by same parameter.  Adjust parameter @a tRay to fix this.
00104  *      - If you fill in 1 as @a tRay, you can use the result to
00105  *        rescale multiple parameters by multiplying it.
00106  *      - <tt>transform(ray, transf).point(t') == transform(ray.point(t), transf)</tt>
00107  *
00108  *  @relates Transformation3D
00109  */
00110 template<typename T, class NP, class PP>
00111 Ray3D<T, NP, PP> transform(
00112         const Ray3D<T, NP, PP>& subject, const Transformation3D<T>& transformation, T& tRay)
00113 {
00114     typedef Ray3D<T, NP, PP> TRay;
00115     const typename TRay::TPoint support = transform(subject.support(), transformation);
00116     const typename TRay::TVector direction = transform(subject.direction(), transformation);
00117     impl::RayParameterRescaler<NP>::rescale(tRay, direction);
00118     return Ray3D<T, NP, PP>(support, direction);;
00119 }
00120 
00121 }
00122 }
00123 
00124 #endif
00125 
00126 // EOF

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