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aabb_3d_ray_3d.h

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00001 /** @file
00002  *  @author Bram de Greve (bramz@users.sourceforge.net)
00003  *  @author Tom De Muer (tomdemuer@users.sourceforge.net)
00004  *
00005  *  *** BEGIN LICENSE INFORMATION ***
00006  *  
00007  *  The contents of this file are subject to the Common Public Attribution License 
00008  *  Version 1.0 (the "License"); you may not use this file except in compliance with 
00009  *  the License. You may obtain a copy of the License at 
00010  *  http://lass.sourceforge.net/cpal-license. The License is based on the 
00011  *  Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover 
00012  *  use of software over a computer network and provide for limited attribution for 
00013  *  the Original Developer. In addition, Exhibit A has been modified to be consistent 
00014  *  with Exhibit B.
00015  *  
00016  *  Software distributed under the License is distributed on an "AS IS" basis, WITHOUT 
00017  *  WARRANTY OF ANY KIND, either express or implied. See the License for the specific 
00018  *  language governing rights and limitations under the License.
00019  *  
00020  *  The Original Code is LASS - Library of Assembled Shared Sources.
00021  *  
00022  *  The Initial Developer of the Original Code is Bram de Greve and Tom De Muer.
00023  *  The Original Developer is the Initial Developer.
00024  *  
00025  *  All portions of the code written by the Initial Developer are:
00026  *  Copyright (C) 2004-2007 the Initial Developer.
00027  *  All Rights Reserved.
00028  *  
00029  *  Contributor(s):
00030  *
00031  *  Alternatively, the contents of this file may be used under the terms of the 
00032  *  GNU General Public License Version 2 or later (the GPL), in which case the 
00033  *  provisions of GPL are applicable instead of those above.  If you wish to allow use
00034  *  of your version of this file only under the terms of the GPL and not to allow 
00035  *  others to use your version of this file under the CPAL, indicate your decision by 
00036  *  deleting the provisions above and replace them with the notice and other 
00037  *  provisions required by the GPL License. If you do not delete the provisions above,
00038  *  a recipient may use your version of this file under either the CPAL or the GPL.
00039  *  
00040  *  *** END LICENSE INFORMATION ***
00041  */
00042 
00043 
00044 
00045 #ifndef LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_3D_RAY_3D_H
00046 #define LASS_GUARDIAN_OF_INCLUSION_PRIM_AABB_3D_RAY_3D_H
00047 
00048 #include "prim_common.h"
00049 #include "aabb_3d.h"
00050 #include "ray_3d.h"
00051 #include "impl/aabb_slab.h"
00052 
00053 namespace lass
00054 {
00055 namespace prim
00056 {
00057 
00058 /** Find the intersection of an AABB and ray by their parameter t on the ray.
00059  *  @relates lass::prim::Aabb3D
00060  *  @relates lass::prim::Ray3D
00061  *
00062  *  @param aabb [in] the AABB
00063  *  @param ray [in] the ray
00064  *  @param tMin [in] the minimum t that may be returned as valid intersection.
00065  *  @param t [out] the parameter of the intersection point > @a tMin.
00066  *  @return @arg rNone      no intersections with @a t > @a tMin found
00067  *                          @a t is not assigned.
00068  *          @arg rOne       a intersection with @a t > @a tMin is found
00069  *                          @a t is assigned.
00070  */
00071 template<typename T, typename MMPAabb, typename NPRay, typename PPRay>
00072 Result intersect(
00073         const Aabb3D<T, MMPAabb>& aabb, const Ray3D<T, NPRay, PPRay>& ray,
00074         T& t, const T& tMin = T())
00075 {
00076     if (aabb.isEmpty())
00077     {
00078         return rNone;
00079     }
00080 
00081     typedef num::NumTraits<T> TNumTraits;
00082     typedef Point3D<T> TPoint;
00083     typedef Vector3D<T> TVector;
00084 
00085     const TPoint& min = aabb.min();
00086     const TPoint& max = aabb.max();
00087     const TPoint& support = ray.support();
00088     const TVector& direction = ray.direction();
00089 
00090     T tNear = tMin;
00091     T tFar = TNumTraits::infinity;
00092     bool good = true;
00093     good &= impl::interectSlab(min[0], max[0], support[0], direction[0], tNear, tFar);
00094     good &= impl::interectSlab(min[1], max[1], support[1], direction[1], tNear, tFar);
00095     good &= impl::interectSlab(min[2], max[2], support[2], direction[2], tNear, tFar);
00096 
00097     if (good)
00098     {
00099         if (tNear > tMin)
00100         {
00101             t = tNear;
00102             return rOne;
00103         }
00104         if (tFar > tMin)
00105         {
00106             t = tFar;
00107             return rOne;
00108         }
00109     }
00110     return rNone;
00111 }
00112 
00113 }
00114 }
00115 
00116 #endif
00117 
00118 // EOF

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